![]() Animal malnutrition results in slowed Growth rates, miscarriage, health penalties, and even death by starvation. soil fertility, sunlight, temperature, snow, and biome. However, the viability of free grazing depends on the abundance of plant life on your map, e.g. Processing the hay further into kibble increases final nutrition yield at the expense of meat, time, and work. A 100% harvest yields 18 hay with 0.05 nutrition each: a total of 0.90 nutrition. Keep in mind that low colonist Harvest Yield stats have a chance of botching the harvest completely, yielding nothing while killing the plant.įor example, consuming a full-grown haygrass plant provides 0.30 nutrition. Harvesting a mature crop plant generally produces more nutrition than letting an animal directly consume the living plant, except in cases where the harvesting colonists have exceptionally low plant harvest yield stats. The final quantity of product harvested from a plant is a function of the plant's harvest yield as well as the colonist stat Plant Harvest Yield. Harvest yield = Species' base value * Storyteller harvest yield setting Harvesting completely destroys most plants, except ambrosia, berries bushes, cocoa trees, and agave fruit, which can produce multiple harvests before the organism dies at the end of its life span. rimworld/ Animals - RimWorld Wiki Taming animals with nutrient paste. The harvest yield is a crop stat for the quantity of items the plant is converted into when a human harvests the plant. Ludeon Steam Workshop::NPDTiers - The Nutrient Paste Expansion Mod https. Tamed non-pen animals can traverse closed doors and fence gates to reach food if it's all within their assigned zone. If youre using the Dispenser in a Prison and your Prisoners arent using it, place a Door under the Dispenser like shown here: https. So i made a Over-Wall Nutrient Paste Dispenser inspired by the Over-Wall Cooler from Replace Stuff. Tamed animals will eat mature plants and consumable items they have access to, either in their pen, surrounding the Caravan hitching spot they are roped to, or in their assigned zone. A updated version of the mod can be found here: https. Food Consumption is the nutrition eaten per day and can be modified by a number of different factors, such as pregnancy. The relevant stats are called Grass to Maintain and Food Consumption. The food requirements of an animal is largely species dependent. Nutrition (final value) = Species' base value * Growth percentage multiplier Nutrition provided upon consumption is a plant stat, where the final value is a species base value multiplied for plant growth. Hungry, herbivorous animals will find and consume accessible plants after plant growth reaches maturity, typically around 65% of its total growing time and when it first becomes available for colonist harvest. All plants are completely destroyed upon animal consumption, trees do not leave stumps in this case. Dendrovores like alphabeavers can consume trees, while the thrumbo can eat both trees as well as the typical herbivore diet of grass, dandelions, healroot, ambrosia, and fungi. While rooted plants can't be eaten directly by human pawns, plants provide nutrition when eaten by herbivorous animals.
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